About Game-Framed Math & Science
The Game-Framed Math & Science (G-FMS) initiative will support existing media design curricula at Eugenio María de Hostos Community College by increasing students’ understanding of STEM-based subjects. Framing math and science within game design will serve as the foundation for programming-centric courses and provide students with the skills to pursue careers in game design as well as interactive media. It will re-imagine how fundamental concepts in math and science can be engaging to digital learners. These goals will be achieved through a redesign of current remedial and college level math and science curricula, through the implementation of G-FMS curricula in a Summer Games Institute for secondary school students, and through professional development workshops for college and secondary school educators interested in mirroring our pedagogical approach.
Over the last four years, a thriving program in media design and production has expanded career pathways for students at Hostos Community College in the South Bronx of New York City. Part of the City University of New York (CUNY), the college has worked to equip students with the twenty-first century skills necessary to more effectively compete in the increasingly technology-driven workforce. With a majority of the student body comprised of minorities, Hostos has aimed to provide students with these vital skills in order to increase their representation in industries where they are currently underrepresented. The Associates in Applied Science (AAS) programs in Digital Music and Digital Design & Animation have had substantial success in recruitment as well as retention. These media design and production offerings have recently been expanded with the addition of an A.A.S. in Game Design. This degree path is the first of its kind at CUNY and explores game theory and development in order to help students recognize and pursue a wider variety of technical career paths.
The G-FMS Team
Recent Game News
Download Argyle DIY Files Print out spinner, arrow and Board parts on Cardstock paper (8.5in x 11in). Cut spinner along the red line. Poke a hole in the middle of the small red hole with a pencil or pen. Cut arrow image and paste it to cardboard. Use a pencil or pen to poke a hole in the middle of […]
How to Play: Argyle: The Number Line Game
GFMS | How To Play: ‘Argyle The Number Line Game’ from G-FMS on Vimeo.