G-FMS Curriculum Development Journal – July 31, 2013

July 31, 2013

The day began with a systematic playtesting of several of the initial game designs in order to establish, problems that might be occurring, to develop written rule sets, to recognize what graphic design elements were needed, and to assign tasks to the group for completion of a workable version.

The number line game was renamed Argyle, and duties assigned to Elijah for completing the board and dial designs. I was assigned the task of machining decimal points into the dice with my basement drill press.

The Rounding Game was renamed Double-Cross, and the game board modified to be more directed in focus and have a more aesthetic graphic. In playtesting we developed a secondary stage that upped the complexity of the decimal addition by including a third 20 sided die, and having the players complete their initial move across the board and then return across the board to their initial home base.

Finally, we playtested the scientific method game which we redubbed I’ve Got a Theory, and identified several issues with the current iteration that needed work. Most importantly, the number of animals was too low, and the attributes incomplete. Rocio almost immediately dove into the research for the game with Kidany, while Amara began working on design elements.

[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”]
Rocio, Amara, Waleska, & Elijah play testing 'Argyle'

Rocio, Amara, Waleska, & Elijah play testing ‘Argyle’

As folks began working on the next iterations, I sat down and began working out what would be needed for other aspects of our project. Since the very early stages of this project it was decided that we would be developing online materials for these games to help our professors to build them into their course work more seamlessly, to help outside educators create the games on their own, and to help students by giving them on-line instructional videos. To this end, Waleska and I began laying the groundwork for video elements for their production. I had composed a few different musical themes, so we reviewed and selected introductory theme music, title sequence music, and montage music. In addition we wrote the text for the credits, and collected all the necessary logos so that Waleska could begin compiling them.

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Waleska, Amara, and Kidany developing our video's intro

Waleska, Amara, and Kidany developing our video’s intro

We spent the evening working on all this and probably went to bed waaaaaay too late.[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

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