G-FMS Curriculum Development Journal – July 22, 2013

July 22, 2013

We began the week with a Hive workshop day developing stronger iterations of the molecular space game and the graphing game. The Science team took a break from their game in the morning to help Elijah and I brainstorm the graphing game, and we all agreed that the previous day’s ending conversation was spot on even with low blood sugar making us grumpy. Everyone concurred that the larger more exacting equations should be reserved for stronger tactical actions, while simple moves would relate to more simple graphing equations. Dylan insisted that the opportunity cards still needed a more targeted relationship to a goal for him to really understand where we were headed, and so we brainstormed several options before settling into the concept of a GO or Othello based game with the concept of surrounding and enlisting an opponent’s pieces in order to occupy a larger section of the board.

A deck of situation cards would potentially involve the following:

  • Seize card – simple X,Y access point offered in three varieties of choice

    1. Equation for both X and Y coordinates
    2. Players choice for X coordinate and equation for the other
    3. Players choice for Y coordinate and equation for the other

  • Wall card involving symbols for one of two axis points and player’s choice for the other in order to create a connected row of points on the graph.
  • Pulse Card involving equation in three varieties as with a Seize card in order to select an axis point, and the card will provide a radius of spaces to occupy. Seeing that this is a high impact card, its equations would need to be more involved.
  • Null Card – providing a player with the opportunity to undo an opponent’s move.
  • Square card – providing equations to build two coordinate points to form a square or rectangular swath of points.
  • [fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”]
    The initial situation card concepts for the graphing game

    The initial situation card concepts for the graphing game

    This iteration of the concept allows for another modular game where more and more complicated actions (involving more and more complicated sets of operations) can act as ‘power-ups’ for players working to gain control of the board. Elijah and I began outlining an approach for him to pursue a testable iteration, while Dylan, Amara, and Kidany returned to building a more playable version of their space station game.[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]


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