July 22, 2013
We began the week with a Hive workshop day developing stronger iterations of the molecular space game and the graphing game. The Science team took a break from their game in the morning to help Elijah and I brainstorm the graphing game, and we all agreed that the previous day’s ending conversation was spot on even with low blood sugar making us grumpy. Everyone concurred that the larger more exacting equations should be reserved for stronger tactical actions, while simple moves would relate to more simple graphing equations. Dylan insisted that the opportunity cards still needed a more targeted relationship to a goal for him to really understand where we were headed, and so we brainstormed several options before settling into the concept of a GO or Othello based game with the concept of surrounding and enlisting an opponent’s pieces in order to occupy a larger section of the board.
A deck of situation cards would potentially involve the following:
1. Equation for both X and Y coordinates
2. Players choice for X coordinate and equation for the other
3. Players choice for Y coordinate and equation for the other
This iteration of the concept allows for another modular game where more and more complicated actions (involving more and more complicated sets of operations) can act as ‘power-ups’ for players working to gain control of the board. Elijah and I began outlining an approach for him to pursue a testable iteration, while Dylan, Amara, and Kidany returned to building a more playable version of their space station game.[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]