STREAMED LIVE
Keynote
The Problem(s) of Innovation
George Otte, University Director of Academic Technology at the City University of New York (CUNY)
Innovation occurs at the edges; resource management is centralized. Innovation works by experimentation; resource management is basically risk management. Shall ever the twain meet? Can a university system produce more than what might look like random acts of innovation — or, more crucially, find sensible, productive ways of supporting them? The answers likely lie in different constructions of risk and of consolidation than we are used to using, ones that ultimately make the distinction between centralization and decentralization a false dichotomy.
STREAMED LIVE
Interactive Lightning Session
Game-based Learning in Higher Education
Panelists
George Otte, Director of Academic Technology/CUNY & Associate Dean for Academic Affairs, CUNY SPS
Maura Smale is Associate Professor/Coordinator of Library Instruction at New York City College of Technology.
Rees Shad is Associate Professor and coordinator of the Media Design Programs at Hostos
Joe Bisz Associate Professor of English at the City University of New York’s (CUNY) Borough of Manhattan Community College and a part-time educational game designer
Linda Ridley Lecturer at CUNY’s Hostos Community College; Adjunct Professor and Industry Expert at CUNY’s School of Professional Studies in the M.S. for Business Management
Games are known for leveraging enthusiasm, engagement, energy, knowledge, and passion on gamers; areas that are fundamentally important in higher education. Our panelists will share their perspectives on how Higher Education can take advantage of the potential of game based learning to create a more engaging student learning experience.
Morning Keynote Topic: The Problem(s) of Innovation
Innovation occurs at the edges.; resource management is centralized. Innovation works by experimentation; resource management is basically risk management. Shall ever the twain meet? Can a university system produce more than what might look like random acts of innovation — or, more crucially, find sensible, productive ways of supporting them? The answers likely lie in different constructions of risk and of consolidation than we are used to using, ones that ultimately make the distinction between centralization and decentralization a false dichotomy.Keynote Speaker:
Interactive Lightning Session: Gamed-based Learning in Higher Education
Games are known for leveraging enthusiasm, engagement, energy, knowledge, and passion on gamers; areas that are fundamentally important in higher education. Our panelists will share their perspectives on how Higher Education can take advantage of the potential of game based learning to create a more engaging student learning experience.Moderator:

Panelists:


