2016GameComp3-01

2016 HOSTOS ANNUAL GAME COMPETITION RULES AND DETAILS

This year’s game competition will take place as 2 distinct rounds. ALL GAME DESIGN MAJORS THAT HAVE COMPLETED GD101 ARE REQUIRED TO PARTICIPATE IN ROUND 1. Teams must be between 2 and 5 members. Game competition entries can be board games, physical games or digital games.

SUBMIT VIDEO PITCH FOR ROUND 1

 

ROUND 1: Video Pitches
2 minute video
Due April 14th, 2016

Teams will create pitches in the form of 2-minute long videos.  Videos must include examples of early functional prototypes, concept art and sketches. Each team member must be present in the video pitch. Videos should be similar in style and content to Kickstarter project videos. For a guide outlining what to include, see this link.

Tip: Find successfully backed games on Kickstarter to help model your video.

Once your team’s completed video is uploaded to Vimeo, a Google Form will be made available to fill out, detailing your team members, game title, description, etc. Vimeo links will then be compounded into a channel that will serve as an archive of the competition for easy public viewership and access by the judges.

Internal judges will then pick the 6 most promising games to move on to the second round. These will be announced within the following week.

ROUND 2: Public Presentation and Play Session
May 14th, 2016

Games that are approved to move on to the next stage will then have roughly 3 weeks to complete their games. These 3 weeks will culminate in a huge presentation and play session on May 14th, which will be open to the public, in which external judges composed of alumni and NYC games industry representatives will evaluate each of the games to declare a winner.

Games will be judged upon the following criteria (subject to change):

  • Completeness
  • Engagement (fun)
  • Originality
  • Communication/Presentation

The winning team will be awarded a $500 prize to support the continued development of their game, as well as a potential opportunity for a 1-day internship at a local game studio.

Any additional questions should be addressed to Prof. Alec McClure at amcclure@hostos.cuny.edu.