Instruction Set

Instruction Set DIY Game Files Description Video How to Play Video




You are a newborn animal on a journey of self-discovery. In finding what you are, you observe attributes of other animals and present hypothesis to your fellow animals inquiring whether these attributes apply to you. The first one to discover what they are can finally join their animal family.


  • Animal List Deck [6 cards]
  • Suggestion Questions [6 cards]
  • Statement Guides [6 cards]
  • Organism Deck [22 cards]
  • Attribute Deck [125 cards]


Each player takes the following:

  • Observation Notepad
  • A Guide Card with the list of possible organisms represented in the game
  • Writing Utensil

The attribute cards are shuffled and dealt 4 per player to form a ‘hand,’ {fig. 2} the remaining attribute cards form the draw pile, and the top card of the draw pile is flipped over to form the beginning of the discard strip.

The organism cards are shuffled and each player draws an organism card which they do not look at but which they lay face down in front them on the table.

Person to the left of the dealer goes first, and play continues clockwise around the table.


A set of cards is used that will represent primary attributes of various animals such as locomotion, sustenance, exterior and habitat. So in the case of a tiger the representative hand a player should seek to hold will involve paws, carnivore, fur, and forest or grassland.

In a given turn a player may do one of the following:

  • Pick a card from the draw pile and place one of their now five cards into the discard pile.
  • Present a hypothesis to one of their opponents by asking them a question to help identify their animal. For example the player may query, “I have observed that my animal is a nocturnal carnivore, so I hypothesize that my animal lives in the forest.”
  • Put forth a theory (more on this later).


When a player puts forth a hypothesis, their opponent will consult the player’s identity card and answer simply either “Yes” or “No.” For example, they might respond to the question above that: “Yes, your animal lives in the forest,” or “No your not an animal that lives in the forest.”

In the case of a “Yes,” the player putting forth the hypothesis may pick any card from the discard strip, or the draw pile. They will then discard an unwanted card from their hand to the end of the strip.

In the case of a “No,” the answering opponent will draw a card at random from the player’s hand and replace it with a card of their own from their now five card hand.

We suggest that players begin developing their hypothesis by asking questions from the supplied Suggested Observation Questions Card and Animal List {fig. 3}, but they may choose to ask any questions deemed pertinent to the development of a hypothesis. They may not repeat or invert a question.

If there is any dissent or confusion with regard to how to answer a question, outside sources such as: the Internet, a textbook, or a teacher’s opinion may be accessed. Any discussion, however, must be kept secret in order to keep the player posing the hypothesis in the dark.


Once a player feels they know what animal they are they will say {fig. 4}:

I have proven that my animal has the following characteristics:
type of locomotion , type of sustenance , type of exterior , type of habitat , etc. ,
and so therefore present my theory that it is a type of animal.


If the theory is correct the game is ended and the player who put forth the correct theory gains 4 points. Extra points are awarded for each category represented by an appropriate Attribute Card in a player’s hand (2 points for each correct card).

If a player is incorrect in their theory, play continues, and they miss their next turn.


Once play has ended and points have been totaled, the player with the most points wins the game.

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fig. 1 /// Game Pieces

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fig. 2 /// A Hand

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fig. 3 /// Statement Guide, Suggested Observations & Animal List

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fig. 4 /// Putting Forth a Theory