Instruction Set

Instruction Set DIY Game Files Description Video How to Play Video




Movement is key! You can see your enemy’s camp across from your own; all you need to do is occupy it!

Double cross is a game of strategy and tactics. Set up a blockade in your camp or use your enemy’s movements to your advantage. However, be correct in your movements or it could prove costly. How you win is up to you, just get your pawns to their camp first!


  • 1 Board
  • 1 Ten Sided D10 Die
  • 1 Ten Sided Percentage Die
  • 4 Sets of Colored Pawns



Players position their five pawns in home base locations at opposing corners of the board {fig. 1}.


First move is determined by each Player rolling the die for the highest roll. Play goes clockwise around the board.


Two ten-sided dice, one representing whole numbers, another representing tenths are rolled and added together {fig. 2}.

The sum is then rounded to the nearest whole number (for example: 2.1-2.4 rounded to 2, 2.5-2.9 rounded to 3). This number determines the movement of a single pawn across the board toward the enemy camp.

Pawns can move in any direction, but must be moved a succession of spaces equal to the complete rounded number {fig. 3}.

Pawns can jump over other pawns including one’s own pawns. This counts for a single space {fig. 4}.

At the end of a turn, Player must clearly state that his move is over and pass the dice to the next Player.


Pay attention! At the end of a given Player’s turn if another Player can identify a mistake in the rounding, the mistaken Player must undo their move and their turn is forfeit. If the challenging Player is mistaken, the challenger loses their next turn.


The game ends when a Player occupies all five marked locations in the opposing
corner of the board {fig. 5}.


At end of game players do not change position, but continue playing with two
added challenges.

  • Adding a third die (the d20 100ths) to the rounding process {fig. 6}
  • Continue to finish crossing the board, but then re-crossing the board to the
    initial starting point.
Double Cross fig01

fig. 1 /// The Board

Double Cross fig02

fig. 2 /// Two Ten-sided Die

Double Cross fig03

fig. 3 /// Pawns Can Move

Double Cross fig04

fig. 4 /// Pawns Can Jump

Double Cross fig05

fig. 5 /// Goal

Double Cross fig06

fig. 6 /// Advanced Module Dice