### Instruction Set

Instruction Set DIY Game Files Description Video How to Play Video

**4 PLAYERS**

**DESCRIPTION**

Bond Raiders is a card game where each card represents an atom or a bond. Players build ordered sets, functional group, which allows players to rack up points.

A Functional Group recipe card is included in order for players to recognize and learn possible set combinations.

Conflict arises as opponents raid each other’s hands in order to create functional groups that will help them to win the game.

Optimal game play involves four players, although the game can be played with only two players.

**GAME PIECES**

- 1 Four-sided die
- 4 Functional Group Cards
- 1 Atom & Bond Deck

**SETUP**

**STEP 1**

Players begin the game by removing the Functional Group Cards and setting them aside for later reference {fig. 2}.

**STEP 2**

Players then shuffle the deck of cards and deal out hands of 16 cards to each player.

These cards are then laid out face up in four quadrants displayed in four evenly spaced columns (four across and four down). Once all quadrants are in place, the table should consist of 64 cards displayed in an 8 by 8 layout {fig. 3}.

**STEP 3**

Players then draw from the top of the deck for highest card in order to determine who will make the first ‘raid’ of the game and play proceeds clockwise around the table for four ‘raid’ rounds.

**GAME PLAY**

**THE RAID**

The object of the game is to plan out how to build one or more of the functional groups outlined on the Functional Group Card using cards from their quadrant. The selection of cards can be traded out with cards from another quadrant through a series of four raid rounds.

Each player begins their raid by rolling the four-sided die in order to determine how many cards they can raid. They can then pull a series of cards equal to the number on their die from the other quadrants on the table and trade them for cards in their own quadrant.

Example:

*The player two (in quadrant two) rolls a 3 and chooses two cards from quadrant one which she then exchanges with unwanted cards from her own quadrant.*

*These unwanted cards are placed in the spaces in quadrant one left by the raided cards, and the raided cards are placed neatly into the empty spaces in quadrant two.*

*The raid is not yet completed, however. Player two has one more card to raid.*

*She chooses a card from quadrant four and exchanges it with one of her own, which she values less.*

*Her raid is then complete and player three to her left takes up the die to begin his raid.*

In this way players spend four consecutive raid turns stealing cards from one another’s quadrants in order to set themselves up to build sets of the highest possible value in the construction round.

**THE CONSTRUCTION**

Once the four ‘raid’ rounds have been completed and each player has had four opportunities to raid cards from their opponents, players then enter the construction round where they declare their groups by picking up the cards involved and assembling them into sets. These sets are put to the side and points tallied.

Once the construction round is complete, however, there are often several cards still laid upon the table this offers an opportunity for gleaning more points.

**THE GLEANING**

The final round of the game involves players rolling for the opportunity to assemble possible group sets from remaining cards on the entire table.

Players examine the table in order to ascertain if there are remaining sets available. If they see that there are, they must declare that they wish to glean from the table and roll the die for highest roll in order to be declared a gleaner.

That player must now assemble a viable group of cards, set them aside and have their points tallied.

A second round is offered, and if players see an opportunity they roll again for the opportunity to glean from the table.

A player who wins the opportunity to glean, but cannot assemble a viable group from the table has committed an infraction. He of she will be docked five points for the misstep.

**SCORING**

When all possible potential sets have been built the scores are tallied as follows:

- Determine the total set score for each of the groups a player has accumulated.
- Add up the numbers on all cards remaining on the player’s quadrant and subtract this number form the set score.
- The resulting number is that player’s final score.

**VICTORY CONDITION**

Player with the highest score wins.