On March 12th Megan Wacha, Scholarly Communication Librarian from CUNY’s Office of Library Services, facilitated a conversation about CUNY’s new institutional repository. The open access repository will preserve, showcase, and facilitate access to our campus community’s works, which can include articles, dissertations, data sets, conference presentations and much more. We talked about how our Hostos community can be part of the new institutional repository.
Last month I handed my 5-year old a brightly colored robot for kids (created by Make Wonder– https://www.makewonder.com) and an iPad. I didn’t have time to begin to explain how the app worked because immediately she said, “What happens if I do this, will he (and yes, we talked about why she immediately decided her robot was male) move that way?” and then “Yes! I knew it.” She arranged her toys as an obstacle course and tried to get the robot to maneuver though, and somehow during this game adopted If/Else statements (for example, If I push the top button the robot should say “hi” and start the obstacle course, otherwise/else, if I clap, the robot moos like a cow). And I thought about the push to get girls into computer science. But mostly I thought- look how much fun she’s having, look how complex her thinking can be. It’s a game- a big brightly colored doll she’s named and is controlling with an iPad. Look how much she’s learning.
And I wondered, how are we preparing the students we’re sending to work in daycare centers (coincidentally, a current Hostos student works at my daughter’s Washington Heights daycare) and teach in pre-k classes, to get these youngest kids, especially girls, excited about computer programming? And then I marveled at the question and at the new educational technology at our fingertips, because my kid who was only fully potty-trained 18-months ago just constructed a do-while loop. I can’t wait until she can read. I’ve got scratch (https://scratch.mit.edu) bookmarked for next year.
On February 5th, 2015, the Accessibility Resource Center (ARC) presented the different tools and resources available to assist students with disabilities. They also demonstrated the process on how students can get help from the ARC and the different technologies they have available. The presentation was led by Raymond Perez, Student Disability Services Manager. For additional information, please visit their website: Accessibility Resource Center
Nearpod is a cross-platform application and an all-in-one solution for the synchronized use of mobile devices in the classroom. With Nearpod, instructors can create and download interactive multimedia presentations, share content and assessments in real time, monitor classroom activity, and easily control students’ devices. Nearpod is a complete solution to manage what students see on their screens. Faculty can get immediate feedback and track their class progress with detailed reports.
Students interact and submit responses using any device, PC/MAC laptop, or mobile devices such as an iPad (iOS), Samsung Galaxy (Android) and Microsoft Surface (Windows). Also, students can join session
s from anywhere.
The Nearpod app can be downloaded and used for free with size restrictions. You will have limited storage space to develop Nearpod sessions. The free option will give you access up to 50 MB of Storage space, up to 20 MB Presentation size, up to 30 students per live session and reporting only in PDF format. The college has purchased a limited number of School Edition licenses. With these licenses, faculty will enjoy the full Nearpod experience with enhanced features and benefits. The college is able to create a Private library to access exclusive content. Faculty have access to content tool and reporting tool advanced features, 100 students per session, 10 GB storage space, Presentation size up to 60 MB and premium training and support.
Despite the great technological advancements in many areas, especially in education, there stll are areas for improvements. Specifically in online learning there is a lot to enhance the way content is created and delivered to students in the different Learning Management Systems. This is when Universal Design (UD) concepts and principles can be applied in education to provide more accessibility for all students. Universal Design is the design of products and environments to be usable by all peop…
Last month I handed my 5-year old a brightly colored robot for kids (created by Make Wonder– https://www.makewonder.com) Continue reading
- Creating Interactive lessons with Nearpod by Iber Poma
- Universal Design in Online Teaching by Wilfredo Rodriguez
- Blackboard’s Latest Updates for Spring 2015 by George Rosa
- Lisa Tappeiner, Interim ETLC Chairperson, Spring 2014
- Academic Dishonesty in Online Learning
- The Tegrity/Blackboard Pilot Project
- Hostos’s iPAD Pilot Initiative
- Bronx EdTech Showcase 2014
- Blackboard’s Content Management System
- ADAPTIVE LEARNING: What is it; how does it work?
- EdTech Innovator Chase